



Incorporates features of many older mods.
#Dwarf fortress dexture mod
Summary: High Horror Fantasy mod with deep lore.
#Dwarf fortress dexture mods
The list does not, however, encompass all up-to-date mods published on the forum, for that one has to search through the Mod Releases board, or even the Dwarf Fortress File Depot, the site where nigh all uploaded mods are stored.Ĭurrent version: v39 for DF Version 0.47.04 There also exists links to threads of similar function for the older versions. All featured mods are catered for version 40.01 and up, though some of them might be outdated, and not work with the current version. The list includes updated links to a multitude of mods, utilities and modding utilities. If you're curious what's so fun about the wacky, overwrought simulation, check out Nate's long-running Dwarf Fortress Diary: The Basement Of Curiosity.A more complete list of mods (compared to this one) on the Bay 12 forum. You can find a couple more screenshots of the in-progress tilset in Bay 12's post.
#Dwarf fortress dexture simulator
It'll still be free (sans new graphics) on Bay 12's site, but this ginormous world simulator has been a labor of love for the last 17 years so tossing the creators a few buckaroos would be pretty grand. The official new look is coming as a bonus for the paid version of Dwarf Fortress eventually coming to Steam and itch along with some other new bells and whistles. Players have been making their own tilesets for Dwarf Fortress's free version for ages. Bay 12 specifically point out that you can see the meeting hall walls have been smoothed out since dwarves tend to prefer that for bedrooms and whatnot. We'll do some additional work later on in the process that further bolsters the three dimensionality of the game."Īs for the fort in the screenshot up top, there's a log pile and carpenter's workshop outside and a mason's workshop, a metalsmith's forge, and a meeting hall inside. For any of its faults, the upward triangles did give us that, and now we have it here. "The artists have done a great job with preparing shadows and shading to indicate that those ramps go up, and not down. The new textures are much easier on the eyes, though I'm sure purists will staunchly stick to the original view.īay 12 are in particular showing off how terrain ramps look out in the world and some of the smoothed and rough stone tiles for dwarf dwellings. They say the shadows on ramps are key to help people "understand what has been traditionally a very confusing part of the game." They're black screens with bright green, yellow, and cyan all over that hurt to look at.

I imagine you've seen its original ASCII maps before. We've no idea when the paid version of giant world sim Dwarf Fortress will finally be available, but in the meantime Bay 12 are showing off what the officially overhauled textures will look like.
